> For the complete documentation index, see [llms.txt](https://titans.gitbook.io/titans/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://titans.gitbook.io/titans/progression-systems.md).

# Progression Systems

````
# Mastery, Bestiary, and Bounties

This page outlines the long-term progression systems for players.

These features reward consistent participation, server defense, and skillful performance against **Titans** and **Invaders**.

---

# Mastery Tree

The **Mastery Tree** allows players to permanently upgrade their combat and utility performance.

Players earn **Mastery Points** by completing **Daily Bounties**.

These points can then be spent on permanent upgrades that improve damage, survivability, and rewards.

---

## Mastery Point Stats

| Stat | Description |
|---|---|
| `unspentPoints` | The number of Mastery Points currently available to spend. |
| `totalPointsEarned` | Lifetime total of Mastery Points earned by the player. |

---

## Mastery Perks

| Perk | Effect | Max Level |
|---|---|---:|
| `Offensive Power` | Increases all damage dealt to Titans by `+5%` per level. | `10` |
| `Defensive Power` | Reduces damage taken from Titan mechanics and hazards by `-3%` per level. | `10` |
| `Utility Loot` | Increases the probability of receiving rare drops by `+10%` per level. | `5` |

---

## Offensive Power

**Offensive Power** increases all damage dealt to Titans.

| Level | Damage Bonus |
|---:|---:|
| `1` | `+5%` |
| `2` | `+10%` |
| `3` | `+15%` |
| `4` | `+20%` |
| `5` | `+25%` |
| `6` | `+30%` |
| `7` | `+35%` |
| `8` | `+40%` |
| `9` | `+45%` |
| `10` | `+50%` |

{% hint style="info" %}
Offensive Power is best for players who want to increase their boss damage contribution and climb damage leaderboards.
{% endhint %}

---

## Defensive Power

**Defensive Power** reduces damage taken from Titan mechanics and hazards.

| Level | Damage Reduction |
|---:|---:|
| `1` | `-3%` |
| `2` | `-6%` |
| `3` | `-9%` |
| `4` | `-12%` |
| `5` | `-15%` |
| `6` | `-18%` |
| `7` | `-21%` |
| `8` | `-24%` |
| `9` | `-27%` |
| `10` | `-30%` |

{% hint style="warning" %}
Defensive Power is useful for difficult Titans with dangerous hazards, corruption zones, or server-wide mechanics.
{% endhint %}

---

## Utility Loot

**Utility Loot** increases the probability of receiving rare drops.

| Level | Rare Drop Bonus |
|---:|---:|
| `1` | `+10%` |
| `2` | `+20%` |
| `3` | `+30%` |
| `4` | `+40%` |
| `5` | `+50%` |

{% hint style="success" %}
Utility Loot is best for players who want better long-term reward value from repeatedly fighting Titans and Invaders.
{% endhint %}

---

# Mastery Commands

Players can manage their Mastery Tree using the following commands.

| Command | Description |
|---|---|
| `/titans mastery` | View your current Mastery levels and available points. |
| `/titans mastery upgrade <offensive\|defensive\|utility>` | Spend `1` Mastery Point to upgrade the selected perk. |

---

## Upgrade Command Examples

```text
/titans mastery
````

Shows your current Mastery Tree, including perk levels and unspent points.

```
/titans mastery upgrade offensive
```

Spends `1` Mastery Point to upgrade **Offensive Power**.

```
/titans mastery upgrade defensive
```

Spends `1` Mastery Point to upgrade **Defensive Power**.

```
/titans mastery upgrade utility
```

Spends `1` Mastery Point to upgrade **Utility Loot**.

***

## Daily Bounties

**Daily Bounties** are rotating tasks that reset every 24 hours at midnight.

They are the primary way players earn **Mastery Points**.

Bounties encourage players to participate in Titan fights regularly and reward consistent server defense.

***

### Bounty Types

| Bounty Type | Description                                            |
| ----------- | ------------------------------------------------------ |
| `DAMAGE`    | Deal a specific amount of cumulative damage to Titans. |
| `KILL`      | Defeat a set number of Titans.                         |

***

### Damage Bounties

`DAMAGE` bounties require players to deal a specific amount of total damage.

These can target all Titans or a specific Titan species.

| Target           | Meaning                                            |
| ---------------- | -------------------------------------------------- |
| `ALL`            | Damage against any Titan counts toward the bounty. |
| Specific Species | Only damage against that Titan species counts.     |

#### Example Damage Bounty

```
Deal 50,000 total damage to ALL Titans.
```

This bounty progresses whenever the player deals damage to any Titan.

```
Deal 25,000 damage to Rayquaza.
```

This bounty only progresses when the player damages Rayquaza.

***

### Kill Bounties

`KILL` bounties require players to help defeat a set number of Titans.

#### Example Kill Bounty

```
Defeat 3 Titans.
```

This bounty progresses when the player participates in successful Titan defeats.

***

## Bounty Commands

Players can check their daily bounty progress using:

| Command            | Description                                            |
| ------------------ | ------------------------------------------------------ |
| `/titans bounties` | View today's tasks and your current completion status. |

***

### Bounty Command Example

```
/titans bounties
```

Displays the player's current daily bounty list, progress, and completed tasks.

***

## Titan Bestiary

The **Titan Bestiary** is a persistent hunting log that records each player's history with every boss on the server.

It acts as a personal achievement record and tracks long-term performance across Titan and Invader fights.

***

### Bestiary Records

| Record             | Description                                                                    |
| ------------------ | ------------------------------------------------------------------------------ |
| `Kill Count`       | Total number of times the player has defeated that specific Titan.             |
| `Max Damage Dealt` | The player's personal record for the most damage dealt in a single boss fight. |
| `First Discovered` | Timestamp of the player's first encounter with that Titan species.             |

***

### Kill Count

**Kill Count** tracks how many times the player has defeated a specific Titan.

| Example             | Meaning                                   |
| ------------------- | ----------------------------------------- |
| `Rayquaza: 5 Kills` | The player has defeated Rayquaza 5 times. |
| `Kyogre: 2 Kills`   | The player has defeated Kyogre 2 times.   |

***

### Max Damage Dealt

**Max Damage Dealt** records the player's highest damage contribution in a single fight against that boss.

| Example                   | Meaning                                                           |
| ------------------------- | ----------------------------------------------------------------- |
| `Rayquaza: 84,250 Damage` | The player's best single-fight damage against Rayquaza is 84,250. |
| `Groudon: 120,000 Damage` | The player's best single-fight damage against Groudon is 120,000. |

{% hint style="info" %}\
Max Damage Dealt is useful for tracking personal improvement and comparing performance across repeated boss fights.\
{% endhint %}

***

### First Discovered

**First Discovered** records when the player first encountered a specific Titan species.

This makes the Bestiary feel like a permanent hunting journal.

| Example                                | Meaning                                               |
| -------------------------------------- | ----------------------------------------------------- |
| `First Discovered: 2026-04-28 8:30 PM` | The player first encountered that Titan at this time. |

***

## Bestiary Commands

Players can view their boss hunting records using:

| Command            | Description                                                  |
| ------------------ | ------------------------------------------------------------ |
| `/titans bestiary` | Opens a list of your Titan and Invader hunting achievements. |

***

### Bestiary Command Example

```
/titans bestiary
```

Opens the player's personal boss record list.

***

## Progression Flow

The progression systems are designed to work together.

```
Fight Titans → Complete Bounties → Earn Mastery Points → Upgrade Mastery Tree → Improve Future Fights → Build Bestiary Records
```

***

## Example Player Progression

### Day 1

A player completes two daily bounties:

| Bounty                       | Reward            |
| ---------------------------- | ----------------- |
| Deal 50,000 damage to Titans | `1` Mastery Point |
| Defeat 1 Titan               | `1` Mastery Point |

The player earns `2` Mastery Points.

They spend the points on:

| Upgrade         | New Level |
| --------------- | --------- |
| Offensive Power | `1`       |
| Utility Loot    | `1`       |

***

### Long-Term Progress

After several days, the player may have:

| System                    | Example Progress     |
| ------------------------- | -------------------- |
| Unspent Points            | `3`                  |
| Total Points Earned       | `18`                 |
| Offensive Power           | `Level 6`            |
| Defensive Power           | `Level 4`            |
| Utility Loot              | `Level 5`            |
| Rayquaza Kills            | `12`                 |
| Rayquaza Max Damage       | `156,430`            |
| First Discovered Rayquaza | `2026-04-28 8:30 PM` |

***

## Recommended Usage

These systems are best used to reward long-term players without making progression feel instant.

| System         | Best Used For                                   |
| -------------- | ----------------------------------------------- |
| Mastery Tree   | Permanent player progression.                   |
| Daily Bounties | Daily engagement and repeat participation.      |
| Titan Bestiary | Personal achievement tracking and boss history. |

***

## Quick Summary

| Feature           | Purpose                                                       |
| ----------------- | ------------------------------------------------------------- |
| `Mastery Tree`    | Lets players spend Mastery Points on permanent upgrades.      |
| `Daily Bounties`  | Rotating daily tasks that reward Mastery Points.              |
| `Titan Bestiary`  | Tracks kills, max damage, and first encounters for each boss. |
| `Offensive Power` | Increases Titan damage by `+5%` per level.                    |
| `Defensive Power` | Reduces Titan mechanic and hazard damage by `-3%` per level.  |
| `Utility Loot`    | Increases rare drop probability by `+10%` per level.          |

```
```


---

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